Birdfeeding
Apr. 29th, 2026 11:25 amI fed the birds. I heard a bluejay screaming but didn't see it.
Gaming
Apr. 29th, 2026 10:43 amMost of these are darker than I'd want to play, but the premises are interesting. Among my favorites with unusual premises:
The Details of Our Escape -- Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home.
The Far Roofs -- a game of talking rats, and monstrous gods, and you.
Underisles -- a roleplaying game based on sign language, actually the third in a set.
World Tree: A Roleplaying Game of Species and Civilization -- set on, yes, an enormous tree with eight prime species; one of the rare games with no human characters.
Did You Make a Thing?
Apr. 29th, 2026 03:32 pmDid you manage to make a thing?
Created fanart or made vids? Wrote fic or meta? How about picspams, link collections, character mood boards, themed playlists, promo posts, or whatever else you create for fannish enjoyment?
Here's the place to share it with us! Leave a link in the comments, or elaborate on it as much as you want.
Cramp!!!
Apr. 29th, 2026 02:20 pmOuch.
*For values of "garden" that include pulling out many brambles--and not much else.
Hellblazer from the beginning
Apr. 29th, 2026 01:23 pmWaiting for the Man (scarier and makes more sense on paper, the TV version made the girls older and lost the logic)
the one with the yuppie soul traders
and the one where the ghosts come back from 'nam to treat their home town the way they treated the 'enemy'
The more demony it is the less scary it is. ( Read more... )
One other funny thing said so far: John explicitly says "I'm not a masochist"
along with saying "all that messing about with rotten corpses and pain stuff is just to impress the marks".
... aside from directly contradicting Justice League Dark, that first bit is news to a *lot* of people.
Actually it is interesting that New 52 put on a lot of the old school set dressing that Hellblazer clearly and deliberately discarded. It's like they're making the iconic version, trenchcoat edition, not... John.
And in that particular instance it's difficult to see how that's meant to make him more mass market.
Still, good stuff to read so far.
Books read, late April
Apr. 29th, 2026 07:33 amPosting a bit early because I will be on vacation until it's time to do another one of these, and doing a whole month at once is too daunting.
K.J. Charles, Unfit to Print. Quite short mystery and m/m romance, with intense conversations between the characters about what kinds of pornography are and are not exploitative. Not going to be a favorite but interesting at what it's doing.
Agatha Christie, The Unexpected Guest. Kindle. I've read Agatha Christies before, and this sure is one. Absolutely chock full of loathsome people and not particularly great about disability. Jazz hands.
Peter Frankopan, The Silk Roads: A New History of the World. Kindle. I finished reading this just so I could complain about it accurately. My God what a terrible book. I wonder if I should be skeptical of all "new histories of the world." I suspect so. The thing is that he does such a completely terrible job of actually talking about the Silk Road that this is still largely a book about the British and American empires, but not a detailed accounting of their presence in the region. Partition of India? never met her. Chinese Communist Revolution and Cultural Revolution? how could that possibly matter, probably not worth the time. What. Sir. So many things I would like to know about Central Asia and still do not know, because Frankopan fundamentally does not care. Not at all recommended, I read it so you don't have to.
Alaya Dawn Johnson, Reconstruction: Stories. Kindle. Some really lovely and vividly written stories here. Not all to my taste, but it's rare that a collection is.
Ariel Kaplan, The Kingdom of Almonds. I really just love getting to write "the thrilling conclusion." I really do. Don't start here! This is the third book in its series, it is the thrilling conclusion! Start at the beginning, the beginning is still in print, and this is going to wrap things up nicely but you won't know how nicely if you don't read the whole thing.
E.C.R. Lorac, Death Came Softly and The Case in the Clinic. Kindle. Cromulent and satisfying Golden Age mysteries, with Golden Age assumptions but not as bad as in your average, oh, say...Agatha Christie.
Megan Marshall, Margaret Fuller: An American Life. Kindle. Well-done bio of a fascinating person, lots of what was going on with the Transcendentalists, early American feminism, loads of people you'll want to know about and then Fuller herself trying to fight her way through a system entirely not set up for people even remotely like her. She's part of how that changed, and she died a horrible death fairly early all things considered, and Marshall handles that reasonably as well.
David Thomas Moore, ed., Not So Stories. Kindle. The real stand-out piece for me in this book was Cassandra Khaw's, which opened the volume. What a banger of a story, and how perfectly she nailed the Kipling-but-modern brief. Worth the entire price of admission. (Okay, this was a library book, so my price of admission was free. Still, though.)
Anthony Price, The Hour of the Donkey, The Old Vengeful, and Gunner Kelly. Rereads. I am finding the middle of this series less compelling on reread than the early part. I don't remember the individual late volumes well enough to say whether it just went off a cliff never to return or whether it will bounce back a bit before the end. One of the problems is that I am just not that keen on his WWII stories (The Hour of the Donkey), and he keeps trying to write women and doing it badly. Anthony, apparently you spend all your time with plain women thinking how plain they are, but it turns out that many of them have other things on their mind, and thank God for that. Sigh.
Una L. Silberrad, Princess Puck. Kindle. What a weird title, it's a nickname that one character gives the protagonist and only he uses. This feels like...it feels like it's got the plot of a Victorian novel but even though Queen Victoria has just died five minutes ago, Silberrad can no longer really take some of the Victorian axioms quite seriously. She is very thoroughly an Edwardian at this point, in all the ways that felt modern and challenging at the time, and as much as I love a good Victorian novel, I'm all for it.
Maggie Smith, Good Bones. Kindle. I always feel odd when the best poems in a volume are the ones that got widespread reprinting, but I think that's the case here. And...good? that many people should have seen the best of what's in this? I guess?
D.E. Stevenson, Spring Magic. Kindle. This is such an interesting reminder that during WWII people were still writing upbeat contemporary novels sometimes. A young woman goes and finds a life by herself, away from the crushing control of her aunt, near a military outpost during World War II, and nearly all the other characters are highly involved with the war. But it doesn't have that fraught feeling that books with that plot would have if the war in question was over. We have to be sure that the proper characters will have a quite nice time, because the target readers are in the same situation and would prefer to think more about introducing small children to hermit crabs, figuring out something useful to do, and resolving romantic difficulties than about, hey, did you know that death is imminent? So. Possibly instructive for the present moment in some moods. Not a hugely important book, which is fine, they don't all have to be.
Anthony Trollope, The Eustace Diamonds. Kindle. Dischism is when the author's interiority intrudes on the narrative, and gosh were there several moments when I could see Trollope's own mental state peaking through regarding the titular objects. "She was tired of the Eustace diamonds." "He wished he had never heard of the Eustace diamonds." Shh, it's okay, Anthony, we get it. Because yes, this is not a title tossed off about something that's only peripheral to the story. The Eustace diamonds are absolutely central to the narrative. The thing that's fascinating to me is that the entire plot depends on a sensibility about heirloom and ownership that was as completely foreign to me as if the characters had been going into kemmer and acquiring gender. They are fighting about whether the titular diamonds are properly the property of a toddler or of the mother who has full physical custody of him. And Trollope makes that fight clear! It's just: wow okay what a world and what assumptions.
Darcie Wilde, The Secret of the Lost Pearls. Kindle. This is not the last in this series, but it's the last one I got a chance to read, and honestly I think it's the weakest of the lot. Wilde (Sarah Zettel) still and always has a very readable prose voice, but it felt a bit more scattered to me than the others--so if you're reading this series in order and wonder if it's going downhill, no, it's just that it's quite hard to keep the exact same level for a long series.
meme sheep say baa
Apr. 29th, 2026 01:25 pmFilm I watched: in the cinema I think it was The Choral; otherwise, Miss H and I watched the Lord of the Rings trilogy between finishing M*A*S*H and starting B5, which I hadn't seen for 20 years and enjoyed revisiting.
Series I finished: M*A*S*H season 11!
Book I finished: Choices, by LA Hall, which was the "fun" book in my "currently reading" collection.
Book I bought: I bought half-a-dozen Terry Pratchett ebooks on 99p sale yesterday; paper would have been An Immense World by Ed Yong, which I'm halfway through and enjoying a lot.
Book I received as a gift: I asked for tokens in the last rounds of present-giving, so it's been a little while... according to my journal, I got some for my birthday last year but the only one I mentioned specifically was House of Many Ways by Diana Wynne Jones, from my singing lesson buddies.
Food I ate: I had porridge for breakfast, but have eaten some bacon-flavour Wheat Crunchies and four Lindor truffles since then (white, milk, salted caramel, coconut).
Meal I cooked: Porridge, if "pouring boiling water on it" counts as cooking! If not, uh... I've had mostly cold food, couple of boiled eggs, uhhhh, pasta with pesto and cheese for lunch on Monday is the last actual cooking, I think.
Drink I had: Water! I did have some deeply mediocre fizzy lemonade as part of a sandwich meal deal a couple of weeks back if you don't want to count that, which is useful because otherwise I'd have been going back a year or two...
Song I listened to: If that means "track", I'm just listening to the end of Bach's variation 12a in the Art of Fugue! If actual singing, apparently "You Got the Car" by Kasey Chambers, according to my mp3 player, which lives on shuffle.
Album I listened to: I bought a couple of organ CDs at the concert I went to on Monday, so those.
Playlist I listened to: I think I listened to one of my playlists at work the other day, maybe the Space Songs one?
Concert I went to: For once I have a recent answer! I went to a lunchtime organ recital on Monday, performed by a friend from youth chorus who I hadn't seen in 25 years; it was lovely to see her, and the music was fun.
Game I played: Another level of Terra Nil on Monday
Person I talked to: I said good morning to a couple of people in the sprint review this morning before muting; with my actual face, the supermarket delivery person who brought my groceries on Monday night and had just seen a fox running down the site drive.
Person I texted:
Wednesday Reading Meme
Apr. 29th, 2026 08:17 amMichiko Aoyama’s Hot Chocolate on Thursday, which begins with a woman who goes to the cafe every Thursday to have a hot chocolate and write letters. “OMG TWINSIES!” I shrieked. “I also go to the cafe once a week (my day is Saturday) to have a hot chocolate and write letters!”
The book continues its gentle meander from character to character: from the cafe manager to the mother of a kindergartner who often gets a hot chocolate at the cafe, to the kindergartner’s teacher, to the teacher’s supervisor, and so forth and so on, all the way to Sydney where a young artist gets a kiss from what appears to be the spirit of the Royal Botanic Garden. (The book is not exactly fantasy but also not not fantasy.)
Continuing the fantasy theme, I read William Bowen’s Merrimeg, a 1920s children’s fantasy, largely in the nonsense fantasy mode that was so popular at that point. I largely thought it was fluff, but then the final chapter (each chapter is pretty much a short story) featured the nymph who lives behind the waterfall taking Merrimeg on a journey in a glass carriage, asking the driver to stop at “15, 30, and 80,” which turns out to be those years in Merrimeg’s life - and Merrimeg is not merely looking at her life in those years, but actually being that age briefly… I found it unexpectedly moving. So well played, William Bowen.
What I’m Reading Now
I’ve begun Simon Sebag Montefiore’s The Romanovs, having decided that it would behoove me to learn more Russian history pre-1890. So far I’ve pretty much just read the introduction, but already learned that Ivan the Terrible and Boris Godunov were both pre-Romanov tsars. (I must confess to my shame that I previously had the vague impression that Boris Godunov might be fictional, probably because I knew Pushkin wrote a play about him, but this play was clearly in the tradition of Shakespeare’s Henriad rather than his King Lear.)
What I Plan to Read Next
Michiko Aoyama’s The Healing Hippo of Hinode Park.
WIP Challenge Check-in, Day 29 -- Wednesday
Apr. 29th, 2026 05:49 amInteractive Narratives and Meaningful Design: An Interview with Hartmut Koenitz
Apr. 29th, 2026 09:53 amIn this interview, Renata Frade sits down with Hartmut Koenitz — a leading scholar, designer, and theorist in interactive digital narratives — to explore the evolving relationship between storytelling, human–computer interaction, and meaning-making in digital culture. Koenitz is a Professor in Media Technology at Södertörn University (Sweden), a visiting researcher at the University of Amsterdam, formerly a research fellow at Trinity College Dublin, and currently President of the Association for Research in Digital Interactive Narratives (ARDIN), the organization that organizes the International Conference on Interactive Digital Storytelling (ICIDS) and supports a global community of researchers and practitioners in interactive narrative.
Figure 1: Koenitz during ICIDS 2024
Throughout the conversation, Frade and Koenitz discuss how interactive narratives reshape our understanding of user experience, complexity, and participation across media forms — from games and XR to journalistic interactivity. By bridging theory and design practice, they examine how interactive storytelling frameworks can inform not only creative practice but also civic and cultural engagement in an era of rapidly changing digital interfaces. This discussion situates Koenitz's work within broader conversations about storytelling, HCI, and participatory digital cultures.
Frade: How did you become one of the leading researchers in interactive digital narratives? Was there a specific moment or work that changed the way you think about storytelling?
Koenitz: As a university student, I was drawn to both narration and computation — two areas I initially saw as separate paths requiring an eventual choice. It was during my MA thesis that I discovered the notion of interactive narrative, and from that moment it was clear I had found my subject.
I have always been willing to ask difficult questions and challenge received assumptions. For example: does narrative theory — developed to analyze print literature, film, and theater — still apply when interactivity enters the picture? For me, the answer is clearly no, which means we must develop something appropriate to the different context. I did that with my SPP model, inspired by cybernetics, cybernetic art theory, and systems thinking, which fully accounts for the dynamic nature of interactive digital narrative. Continuous collaboration with researchers like Christian Roth and Anca Serbanescu, and the integration of key insights by others — on double hermeneutics by Veli-Matti Karhulahti or on retellings by Mirjam Palosaari Eladhari — has driven the model forward since 2010, culminating in my 2023 Routledge book Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time.
Figure 2: High-level view of Koenitz’ SPP model, explained in his monograph (right)
Frade: What does it mean to you to serve as President of ARDIN at this moment — when digital narratives are being so profoundly transformed by AI and XR?
Koenitz: I am very happy to help build a home for people working in interactive digital narratives. The field's interdisciplinary nature often means researchers feel they do not belong anywhere. ARDIN provides that home, and I have repeatedly witnessed the excitement when people discover they are not alone — that a community understands and supports them.
I co-founded ARDIN in 2018, as a necessary step after a decade of the ICIDS conference without an accompanying association. One of my key initiatives has been connecting with the Global South, because we need truly global perspectives — from African oral storytelling traditions to many other narrative forms around the world. In 2024, ICIDS was held for the first time in South America, in Barranquilla; in 2026, we will be in Bangkok. I also launched the first academic journal dedicated to the field, which integrates interactive works directly into articles so readers become interactors and can experience what authors are writing about.
Figure 3: Impressions from the ICIDS 2025 conference (clockwise: paper presentation by Pakezea Anwar, participants during panel session, art exhibition opening, ARDIN emerging scholars academy/doctoral consortium)
On generative AI: the transformations are profound. GenAI can bring about highly dynamic interactive digital narratives that were simply not possible before — much more in line with the vision of experiences that truly adapt to an interactor's choices. ARDIN has launched a summer training school, where participants apply the latest AI technology to complex historical topics. GenAI is empowering many more creators to make the leap from traditional storyteller to system builder — technology that once required an advanced computer science degree is now in many more hands. In my own work, I support this with my authoring tool ASAPS, which integrates GenAI on several levels.
Figure 4: The authoring tool ASAPS (Advanced Stories Authoring and Presentations System), available at (https://github.com/sumo961/ASAPS_New)
That said, not everything brought about by GenAI is positive. We must stay critical of data biases brought about by Global North dominance, training artifacts such as sycophancy and hallucination, the effects on workplaces and on workers entering training data — many in the Global South and paid very little — as well as the environmental impact of AI data centers.
On XR: I remain somewhat more cautious. There have been many great works, but the mass consumer breakthrough has not yet arrived. Apple's Vision Pro features excellent technology, yet adoption remains limited. Meta's reported $80 billion loss in its VR effort speaks for itself along with the recent layoffs at its Metaverse division and its refocus on mobile over VR. There are, however, positive signs with AR glasses and Gaussian splatting — a breakthrough technology that makes 3D acquisition far more accessible.
Frade: You often argue that interactive narratives require a new theoretical vocabulary. Which concepts do you consider most urgent? How do you distinguish a genuinely meaningful interactive narrative from one that is merely technically sophisticated? And in what ways can interactive experiences promote civic engagement rather than just entertainment?
Koenitz: Dynamic narratives are not covered by theory built to analyze fixed ones. There has been some confusion on this point: scholars like Louise Michelle Rosenblatt (as far back as 1938), Roland Barthes, and Wolfgang Iser all demonstrated that reception is dynamic. But dynamic reception does not change the fact that a dynamic artifact is a fundamentally different object from a fixed one. I address this through the distinction between Interactivity 1 — dynamic perception through interpretation and speculation — and Interactivity 2 — the ability to influence the narrative artifact through planning and execution. I can speculate widely about a film, but I cannot decide where to move my avatar next in a film; that requires an Interactive Digital Narrative.
Meaning can come from relatively simple but well-considered interactive narrative design. In the mobile game Florence, the interactor must make space on their shelves to allow a partner to move in — an act many of us recognize as emotionally significant. In Unpacking, a problematic relationship is conveyed by the absence of space for the partner: you cannot find a place for their university degree, and you understand immediately what that means. Both examples deliver meaningful interactive narrative design without high-budget cinematics. The general lesson: first consider when interactive means can convey something; only then ask what technology is needed.
Interactive Digital Narratives are particularly well-suited to representing complex issues — climate change, migration, international conflicts — because they can present multiple perspectives within the same artifact, empower interactors to move between them, observe the consequences of decisions, and replay to explore different paths. This idea was the foundation of the EU COST Action INDCOR (Interactive Narrative Design for Complexity Representations), which I led from 2019 to 2025 and grew from 20 to more than 250 participants.
Frade: Games, extended reality, and interactive journalism seem like distinct worlds, yet you bring them together in your research. What do they share at the narrative level?
Koenitz: On a foundational level, all forms of interactive narrative share the same essential quality: the artifact is dynamic, no longer static. The silos you describe are a product of professional tradition, not narrative logic. Interactive journalists could learn from game designers — and do, when brought together by initiatives like the JoLT project led by my colleague Lindsay Grace with the Knight Foundation. Unfortunately, the silos prevent exchange and progress. I have attended VR-oriented conferences where common interactive narrative design challenges are presented as entirely novel, ignoring decades of work by game designers and academics. At the same time, solutions found by VR designers do not transfer back to game design. It is time to end the silo situation.
Frade: Does interactive journalism have the potential to deepen public understanding of complex issues — or does it risk oversimplifying them through gamification?
Koenitz: That is a loaded question in a productive sense. Gamification can absolutely serve the representation of complex issues — for instance, when real-world mechanics such as supply chains can be conveyed through game-like design. The key question is: can we create a level of abstraction that is true to the issue but less overwhelming? Do we create space for insights that emerge from the interactor's own experience of the work? If design elements commonly understood as gamification serve that goal, they are valuable. If not, they are not.
Frade: How has the relationship between humans and digital interfaces changed the way we tell and receive stories? Are we becoming more or less the authors of our own narrative experience?
Koenitz: Interactive Digital Narrative provides opportunities to convey narratives in ways not possible in film, print literature, or stage drama. Much has changed since Eliza, Joseph Weizenbaum's 1966 therapy chatbot, in terms of visual fidelity and interface modality. Yet it is striking that GenAI's breakthrough came by reusing Weizenbaum's chatbot concept. Many people now have regular conversations with ChatGPT or Claude, co-creating narratives with them. There is a danger of dependence on this AI co-creator but also a chance to use it as a sparring partner for creative expression. The educational challenge of our time is ensuring it is the positive creative application of GenAI that prevails — if it does, our role as authors of our own narratives will not diminish but gain additional powers.
Frade: Henry Jenkins popularized the concept of participatory culture. How do you see interactive narrative within — or beyond — that conceptual framework?
Koenitz: Interactive Digital Narratives have a considerable role in participatory culture, especially when understood as systems that require participation to instantiate individual experiences. Without a participant, an IDN remains unfulfilled potential — it needs to be completed through the actions of an interactor. At the same time, IDNs generate retellings in various forms, from gameplay recordings to fan fiction continuing the narrative, further enriching participatory culture. In that sense, IDN sits squarely within Jenkins's framework while also extending it: the work is not just received and remixed, it is literally incomplete until someone acts within it.
Frade: With the rise of generative AI, the role of the author in interactive narrative is being redefined. Is this a threat, an opportunity, or both?
Koenitz: The answer depends on how one understands authorship. Authorship can mean being in control of every aspect of a work — every line of text presented to the interactor, every option in a dialog tree. It can also mean designing a system whose dialog options are populated on the fly by a large language model according to predefined parameters. Both are valid and require genuine craft and expertise. Those who see writing as the only correct form of authorship will perceive GenAI as a threat, and I understand that. But I see a genuine opportunity for an expansion of system design — and I look forward to artifacts that take advantage of GenAI in a thoughtful, deliberate way.
“Interactive Digital Narratives are particularly well-suited to representing complex issues — because they can present multiple perspectives within the same artifact, empower interactors to move between them, and let them observe the consequences of decisions.”
Frade: What advice would you give to young researchers and designers who want to work at the intersection of narrative, technology, and human experience?
Koenitz: Follow your instincts and find your own way. Work on interactive narratives is deeply rewarding — it is both an intellectual challenge (how do we understand this new form?) and a technical one (how do we make IDNs actually happen?), connecting computer science, design, narrative studies, and artistic sensibility. That breadth can also feel daunting, and there is no guarantee that a given university or design studio will have an expert on the topic. That is exactly why I recommend reaching out to ARDIN — it is always better to do this kind of work with others.
Biographies
Hartmut Koenitz is a Professor in Media Technology at Södertörn University (Sweden), visiting researcher at the University of Amsterdam, and formerly a research fellow at Trinity College Dublin. He is President of the Association for Research in Digital Interactive Narratives (ARDIN) and author of Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time (Routledge, 2023). His SPP model and the EU COST Action INDCOR have shaped the field of interactive digital narrative studies internationally.
Renata Frade is a tech feminism researcher and PhD in Information and Communication in Digital Platforms (Universidade de Aveiro / Universidade do Porto, 2025, Distinction and Honours). She is currently a Postdoctoral Researcher at the Católica Doctoral School, Universidade Católica Portuguesa, where she investigates the transformative social and cultural effects of digitalisation, with a focus on women in tech communities, AI, gender, and platform governance. Cátedra Oscar Sala / Instituto de Estudos Avançados / Universidade de São Paulo Artificial Intelligence researcher. Journalist (B.A. in Social Communication from PUC-Rio University) and M.A. in Literature from UERJ. Henry Jenkins' transmedia alumni and attendee at M.I.T., Rede Globo TV and Nave school events/courses. Speaker, activist, community manager, professor and content producer on women in tech, diversity, inclusion and transmedia since 2010 (such as Gartner, IEEE international symposium, Girls in Tech Brazil, Mídia Ninja, Digitalks, MobileTime etc). Published in 21 academic and fiction books (poetry and short stories). Renata Frade is interested in Literature, Activism, Feminism, Civic Imagination, Technology, Digital Humanities, Cyberculture, HCI.
Various Icons
Apr. 29th, 2026 10:38 am| Danger | Elegant | Lost | Silence |
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Fandom: Young Detective Dee: Rise of the Sea Serpent, Cosmetology High, The Untamed, Eternal Love of Dream, Eternal Love, Guardian, Fangs of Fortune, Advance Bravely
And the biggest old rascal come tumbling down first
Apr. 29th, 2026 05:32 amIt was soon after nine o'clock, and the dazed air was staggering under the booming and banging of the bells of Westminster Abbey; for Devil's Acre was right next door to God's front yard. In fact, you could have heaved a brick out of the Abbey and hit the Devil right in the eye—if he'd happened to be on his property at the time instead of sitting in Parliament and making the laws.
As a novel, it's short, sweet, and satirically edged, a fairy tale of Victorian London in the right key of droll color to social rage. In need of a dad to sponsor them into the charitable advantages of the Blewcoat School and the genuine article no closer than a child's dream of Kilkenny, the raggedly resourceful Young Nick and his sister Jubilee locate an expedient substitute in the amiable, if not precisely upstanding person of Mr Christmas Owen and share his horror when it develops that he will have to stand as their father for more than the morning if all three of them want to keep out of trouble with the law. It is all but inevitable from this set-up that their inconvenient imposture should convert with time and responsibility into the real thing, but it happens by awkward, inadvertent degrees, without much in the way of schmaltz or saccharine, and without losing hold of the social thread. The win conditions of a reformation are not riches or even middle-class respectability. Gainfully employed and integrated into a community, Mr Owen and his chicks still belong to the rookeries of London, living half in the pockets of their downstairs neighbors and busking for their suppers the rest of the time and because it matters that children are cared for and adults act like it for once in their aimless lives, it feels like a triumph rather than a concession that the narrative concludes, modestly but meaningfully, in the none more Dickensian unity of carols at Christmastime. On the slant of a punch line or a prophecy, Young Nick's wishful, signature boast even comes true: "Our dad's a big feller, big as a church!"
When you go shopping for a dad, you got to be careful. You don't want any old rubbish . . . You got to try the bottom end of the market, where there's always a chance of picking up a bargain among the damaged goods.
As a re-read, it was one of those dual-layered experiences because the title meant nothing to me, I recognized the text from the second page, and not having read it in at least thirty-five years kept remembering the events of future chapters while simultaneously discovering all the details in the story that I had not originally been able to appreciate or even recognize. Please not to look surprised that at any age I was gone for quirky, rackety Mr Owen with his absentminded snapping-up of trifles and his rueful habit of sighing, "Sharp as pickles!" whenever the children catch him out in a cheat, as unprepossessing a father-figure as ever rocked up half-lit to an admissions interview. He looks half the size of his voice that can soothe a wakeful tenement and gets himself epically pasted in a barroom brawl. The text which slips conversationally between the wry omniscience of a nineteenth-century narrator and the near stream-of-consciousness of the children has him tagged with the antiheroic epithet of "old parrot-face." Watching his makeshift kindness deepen into real concern would have won me over as much as his fallibility, but then I did not have, like Young Nick, the dog-eared, partly fantasized memory of an ideal parent to interfere with accepting the imperfect reality of one, an embarrassing and surprising adult with their own charms and crotchets and fears who may need rescuing from the locked wilderness of a park one night and risk their freedom for the sake of one of their formerly burdensome charges the next. "Our dad!" Jubilee names him more readily, captivated by his ballads and thrilled that he started a fight he couldn't finish over her very first handkerchief. She herself could go toe-to-toe with any feral heroine out of Aiken or Hardinge when she beats up a bigger boy with a fish; it pairs her classically with the more anxiously adult Young Nick, who after all landed them with a new dad through fretting over a dowry for his sister at the age of ten. It may occur to the grown reader that the sooner he can let go of the expectation of heading the family, the healthier. Mutual rescue need not be confined to romances and I like its involvement in the bonding of the eventual Owens. It will still probably never be a good idea to lend anything to the dad if six months later you don't want to have to ask for it back.
Then he give Jubilee the violin and the bow and, after a scrape or two, she starts rendering The Ash Grove all over again; and it were very queer, what with her being only nine, and the fiddle being a hundred and fifty, how well they got on together!
It were different from them other fiddles. It were very sweet and strong; and, as Jubilee stood in the middle of the room, with her fingers fluttering and trembling like white butterflies, and her face nestled into the golden brown of the old fiddle, like a flower asleep, nobody moved nor said a word.
It were something wonderful, you had to admit it. If she'd gone fishing for a husband, she wouldn't have needed no more dowry than her earrings and the old violin. She'd have caught a king!
Language-level, it's a pleasure, careering from sentence to ironic, high-flown, argumentative sentence as if the story is tumbling out through a visit to a long-razed slum. Garfield has the historical knack of pinpointing his time without obvious references like battles or coronations: the smattering of cant in the richly demotic narration helps, but so does the slight distance in habits of mind as well as the plot winding through charity schools and one-man bands, marginalizations of class and nationality and a baby named Parliament Smudgeon. Jubilee's own appellation is the result of "the Pope having done something wonderful in the year she was born," while her brother's diminutive distinguishes him from the Devil. I take Mr Owen's uncommonly Christian name as a seasonal consequence à la Christmas Evans, but the fact that he's a pickpocket—a popular trade around Onion Court—is not an encouragement to the reader to follow the casual bigotry of the police who treat Taffy was a Welshman like forensic gospel. The law in this children's novel is a primer in ACAB, an unappetizing mass of "bluebottles" buzzing fawningly round their social betters with their truncheons at the ready for anyone below. "Real life ain't like a beanstalk, lad! Climb up out of your proper station, and you'll just get knocked down again!" Whereas Mr Owen may need a stiff belt of gin to face a schoolmaster, but as soon as he learns that Young Nick has a head for figures and Jubilee's as musical as his own child, he's determined to support them in their talents. I had a better ear for his own this time around: in the seven-to-ten range I knew a different set of English lyrics to "All Through the Night," but I wouldn't hear "God Rest Ye Merry, Gentlemen" until high school or "The Ash Grove" until college and I still couldn't render you "The Bluebells of Scotland" without listening to the Corries first. As I kept hearing the folk songs arranged by Stephen Oliver, however, I have ended up showing the 1982 RSC The Life and Adventures of Nicholas Nickleby to
But it turned out to be a dirty lie as it wasn't the little 'un in the story what got thumped and had to be helped out of the boozer with a nose like a bee-cluster that didn't go down for a week!
The Other Side Challenge: Babylon 5: Irrational
Apr. 29th, 2026 10:32 amTitle: Irrational
Fandom: Babylon 5
Author:
Characters: Bester, Byron.
Rating: PG
Word Count: 300
Spoilers/Setting: Phoenix Rising.
Summary: Telepaths are feared and distrusted.
Content Notes: None needed.
Written For: Challenge 513: Amnesty 85, using Challenge 38: The Other Side.
Disclaimer: I don’t own Babylon 5, or the characters. They belong to J. Michael Straczynski.
Meme from @muccamukk
Apr. 29th, 2026 09:22 amThe Last...
Movie I watched:
in the cinema: Project Hail Mary (2026)
on (my friend's) TV: Percy Jackson: Sea of Monsters (2013)
Series I finished: Percy Jackson and the Olympians, Season 2 (2026)
Book I finished: Daughter of the Deep, by Rick Riordan (2021)
Book I bought:
bought outright: Warhorse, by Timothy Zahn (1990)
pre-ordered: Call Me Traitor, by Everina Maxwell (1 Dec 2026)
Book I received as a gift: Amsterdam, by Russell Shorto (2013) - given for Christmas 2023 according to my booklog, still languishing on the TBR
Food I ate: pressed nut+fruit snack bar to finish off my post-hockey-practice meal in the small hours this morning
Meal I cooked: porridge for Nico's breakfast this morning
Drink I had: pepsi max
Song I listened to: "Castle of Glass" by Linkin Park
Album I listened to: Hadestown OBCR
Playlist I listened to: "three-plus years in love (with hockey)" - which reminds me I need to figure out where Living on a Prayer fits into it, as we ended up belting it out as a team on the bench on Saturday, and yes it needs to go in (unless I start a new playlist for my fourth season ...)
Concert I went to: my friend and teammate's gig in Jesus College bar last month
Game I played: does ice hockey count? does Duolingo count? (though I gave up on it last year for being too gamified and no longer teaching me). I literally can't remember when I last played a board game and I don't really do computer games.
Person I talked to: Nico
Person I texted:
Individual: Charles
Groupchat: Kodiaks 2 leadership
Three Weeks for Dreamwidth: Painting
Apr. 29th, 2026 01:30 amThree Weeks for Dreamwidth Part 5: Painting
Painting is a visual art based on meaningful marks. I'll include both drawing and painting here, as they use some of the same materials to similar ends. Popular media include acrylic paint, charcoals, colored pencils, ink, oil paint, and watercolor. It's really a spectrum because some media can be used for both, like watercolor pencils or ink. All known human cultures make art, hence the huge range of drawing and painting styles. Here on Dreamwidth, check out

( Read more... )
bits and pieces of life
Apr. 29th, 2026 05:19 pm--
Tired today, and my mouth feels vaguely furry.
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( hockey 2026 )
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I got the flu vax last Friday. Will go back and get the most recent COVID one maybe next Friday.
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Phew, really tired. Might go have a lie-down before bible study group.










